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Coding Robot Mouse | Screen-Free Coding Toy | Programmable Robot for Kids

Order your Coding Robot Mouse Activity Set

$216.99
  • Programmable Robot Mouse
  • Build Your Own Maze
  • 30 Coding Cards
  • No Screen Needed
  • Kids build a maze from the included grids, walls and tunnels, then plan a route and press the matching coloured buttons on Colby the mouse.

Price: $216.99

  • Handling: 2 business days. Delivery: 7 business days by tracked courier after dispatch.
  • Free delivery across Australia on orders $100+, otherwise a flat $27.50
  • Pay by card or PayPal, handled by the payment provider
  • 15-day change-of-mind returns and exchanges. Conditions and return postage apply. Australian Consumer Law rights are unaffected. Full returns policy

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Product specifications
Set NameCoding Robot Mouse Activity Set
BrandLearning Resources
Piece Count83 pieces
Included Components16 maze grids, 22 maze walls, 3 tunnels, 30 double-sided coding cards, 10 double-sided activity cards, cheese wedge, programmable robot mouse, activity guide
Mouse Size4 in long
Recommended Age5 to 15 years
Number Of Players1+
Power SourceBattery
Batteries Required3 x AAA (not included)
Battery TypeAlkaline
Operation ModeManual
Form FactorRobot with buttons
Assembly RequiredNo
MaterialPlastic
ColourMulti-color
ThemeRace, Robot
CharacterColby
Package Dimensions30.5 x 40.6 x 10.2 cm
Shipping Weight1.78 kg
Educational ObjectiveProgramming fundamentals, critical thinking and problem solving through screen-free activities
Manufacturer WarrantyNo warranty
Weight1.78 kg
Shipping & returns

Orders dispatch from Australia. Standard delivery costs AUD $27.50 below a goods subtotal after discounts of AUD $100 and is free at AUD $100 or more. Prices include GST. Allow 2 business days handling plus 7 business days in transit: an estimated 9 business days in total. Business days are Monday to Friday, excluding public holidays; handling starts on the next business day after ordering. Carrier disruptions may extend these estimates. Express delivery is not offered.

Request a change-of-mind return or exchange within 15 calendar days after delivery. Items must be new and unused, in their original packaging, with proof of purchase. You pay tracked return postage to our Norwest NSW return address. There are no restocking, handling or cancellation fees. Original delivery charges are not refunded for change-of-mind returns. Australian Consumer Law rights are unaffected.

Refunds are processed within 24 to 48 hours after receipt of the returned item, subject to the return assessment; payment-provider processing can take longer.

If it arrives faulty, damaged or not as described, we put it right at no cost to you under the Australian Consumer Law's consumer guarantees, return postage included.

Shipping details · Refunds and returns

Explore Coding Robot Mouse Activity Set

The Coding Robot Mouse Activity Set gives children a hands-on way to learn programming basics before they ever touch a keyboard. Check the selected product and supplied contents before ordering.
A maze built from the grid tiles and walls, with the mouse heading for the cheese.
Coding cards laid out in order to plan the moves before pressing the buttons on the mouse.
The tiles, tunnels and walls joined into a larger maze.

30 questions about Coding Robot Mouse Activity Set

What exactly is the Coding Robot Mouse Activity Set?

It is an 83-piece coding toy built around a small programmable robot mouse called Colby. Children assemble a maze from the included grids, walls and tunnels, then program the mouse to find the cheese. Everything happens on the table, with no screen or app involved.

How does the coding robot mouse actually work?

The mouse has coloured directional buttons on its back. You press a sequence of them, then press the green go button and the mouse carries out the whole sequence in order. If it hits a wall, you work out which step was wrong and try again.

Do the coding cards connect to the mouse somehow?

No, they are a planning tool rather than an electronic part. The 30 double-sided cards match the colours of the buttons, so a child can lay out the program in front of them before entering it. It makes the sequence visible, which is the whole point.

What age is this best for?

The manufacturer recommends 5 to 15 years. Five and six year olds usually need an adult for the first session or two, after which they are off on their own. Older children tend to gravitate toward building harder mazes for someone else to solve.

Is this one of the best screen-free coding toys for a young child?

It is a strong candidate because the logic is physical rather than abstract. Kids can see their instructions, watch them run and point at the one that went wrong. That feedback loop is harder to get from a tablet app.

How many pieces are in the set?

There are 83 pieces in total. That covers 16 maze grids, 22 maze walls, 3 tunnels, 30 double-sided coding cards, 10 double-sided activity cards, a cheese wedge, the robot mouse and the activity guide.

How big is the finished maze?

The 16 grids click together to make a board measuring 20 inches by 20 inches. You do not have to use all of them, so a smaller board works fine for a first attempt or a small table.

How big is the mouse itself?

Colby measures 4 inches long. It is sized to travel one grid square at a time, so the movement lines up neatly with the maze you build.

Does the mouse light up or make sounds?

Yes. Colby lights up and makes sounds as it runs, and there are two speed settings to choose from. Some families start on the slower speed so children can follow each step as it happens.

Does it need batteries?

It needs 3 AAA batteries, and they are not included. The product details list alkaline as the battery type, so a standard alkaline pack is the straightforward choice.

Is any assembly required?

No assembly is required. You click the maze grids and walls together, which is part of the play rather than a setup chore, and the mouse is ready as soon as the batteries are in.

Can one child play alone?

Yes, this works perfectly well as a solo activity, and the activity cards give a single player a set of challenges to work through. The listing notes one or more players.

Does it work for two or more children?

It does, and that is often where it gets most interesting. One child builds a maze and the other has to program a route through it, then they swap. It turns into a friendly competition fairly quickly.

Is this suitable for a classroom?

Many teachers use sets like this as a rotating station, which is why it shows up on lists of the best classroom coding kits. The pieces wipe clean and the challenges can be reset in under a minute between groups.

Would it suit homeschooling?

Yes. The activity guide gives you a sequence to follow, so it slots into a homeschool morning without lesson planning. Plenty of parents treat it as the best homeschool STEM kit for introducing programming before any device is involved.

Which currency is the price in?

Prices on this Australian store are in Australian dollars (AUD).

Is GST included?

Yes. Displayed Australian prices include GST.

How much is standard delivery?

Standard delivery is AUD $27.50 below a goods subtotal after discounts of AUD $100, and free at AUD $100 or more.

Where do Australian orders dispatch from?

Orders from this store dispatch from Australia for delivery across Australia.

How long should delivery take?

Allow 2 business days handling plus 7 business days in transit, an estimated 9 business days total. Handling starts on the next business day after ordering. Public holidays and carrier disruptions may extend this estimate.

Is express delivery available?

No. Express delivery is not offered on this store.

How can I pay?

Card payments are processed by Stripe. PayPal is also available at checkout.

Can I collect an order or visit a showroom?

This is an online store with delivery. Showroom visits and order collection are not offered.

How can I ask a question before ordering?

Email theteam@stemlearning.net.au or call 0495 092 753. Include the product name and the detail you need checked.

How do I track a dispatched parcel?

Use the Track Your Parcel page and the tracking details provided for your order. Contact the team if you need help finding them.

Can I return an unused item if I change my mind?

Request a change-of-mind return or exchange within 15 calendar days after delivery. Items must be new and unused, in their original packaging, with proof of purchase. You pay tracked return postage to our Norwest NSW return address. There are no restocking, handling or cancellation fees. Original delivery charges are not refunded for change-of-mind returns. Australian Consumer Law rights are unaffected.

Who pays change-of-mind return postage?

You pay tracked return postage to the Norwest NSW return address. Original delivery charges are not refunded for a change-of-mind return.

When are refunds processed?

Refunds are processed within 24 to 48 hours after receipt of the returned item, subject to the return assessment; payment-provider processing can take longer.

What if an item arrives damaged or is not as described?

Contact the team with your order number and a description of the issue. Australian Consumer Law rights apply; the available remedy depends on the problem.

What information helps with an order enquiry?

Give the team your order number, the product name and a clear description of the question. Send order details through the contact channel, not a public review.

How to Choose a Coding Robot Mouse Set (And Get the Most From It)

6 min read STEM Learning Company

The problem with teaching kids to code on a screen

Most first coding apps go something like this. A child drags a few blocks together, taps run, something happens on the screen, and the instructions scroll away. If it works, great. If it does not, the child often has no idea which bit was wrong, so they start randomly rearranging blocks until something sticks. That is not problem solving. That is guessing with better graphics.

There is also the plain fact that a lot of parents and teachers are trying to reduce screen time, not add to it. Being told that the best way to prepare a six year old for the future is another hour on a tablet does not sit well with everyone.

A coding robot mouse set takes the same ideas and makes them physical. The program is a row of cards on the table. The output is a small plastic mouse trundling across a maze the child built with their own hands. When it goes wrong, the mistake is sitting there in front of them, in order, waiting to be found.

How the Coding Robot Mouse Activity Set works

The set has three parts that work together.

First, the maze. Sixteen grid tiles click into a board measuring 20 inches by 20 inches. Twenty-two walls slot in to block routes, and three tunnels let the mouse disappear and pop out somewhere else. The cheese wedge marks the goal. Building the maze is half the fun, and it is also the first bit of planning, because a child who builds a route has to think about where it starts and ends.

Second, the mouse. Colby is four inches long, lights up, makes sounds and has two speeds. On its back are coloured directional buttons. You press them one at a time to build a sequence, then hit go and the mouse runs the whole thing from start to finish. It does not stop halfway to ask if you meant it.

Third, the cards. Thirty double-sided coding cards use the same colours as the buttons. Before touching the mouse, the child lays the cards out in a row: forward, forward, turn, forward. That row is the program. Then they copy it into the mouse. It sounds like an extra step, and it is, but it is the step that makes everything else click. The plan exists outside the child's head where it can be checked.

Why the card step matters more than it looks

Here is what usually happens the first time. A child builds a maze, presses six or seven buttons from memory, and the mouse ends up facing a wall. They shrug and press buttons again. Still wrong. Frustration follows.

Now the same child with the cards. The program is on the table. You can point at card three and say, "What did the mouse do on this one?" They walk along the maze with a finger, find the turn that should have been the other way, swap one card and run it again. It works. That feeling, the one where a small deliberate fix produces the right result, is what keeps kids coming back.

That is debugging, and it is honestly the most valuable thing in the box. Professional programmers spend far more time finding mistakes than writing new instructions. Starting that habit at five, with plastic cards instead of error messages, is a decent head start.

Who it suits

The recommended age is 5 to 15 years, which is a wide range, and in practice different ages use it differently.

Five and six year olds get the core idea with an adult beside them for the first couple of goes. Keep the mazes short. Four or five steps is plenty. The win here is sequencing: understanding that order matters and that the mouse will do exactly what you told it, not what you meant.

Seven to nine is probably the sweet spot. Children at this age will build their own mazes, plan longer routes, and start predicting what will happen before pressing go. They also start enjoying the tunnels, which break the straight-line thinking.

Ten and up tend to flip the activity around. Instead of solving mazes they design them, usually with the goal of making the route as awkward as possible for a sibling or classmate. That is still coding thinking, just from the other side.

For classrooms and homeschool groups, it works as a station. Set a challenge, let a pair work it, reset and swap. The pieces are plastic and wipe clean, which matters when the same set gets handled by thirty children a week.

Choosing between coding toys

If you are comparing options, a few questions sort most of it out.

Does it need a screen, an app or an account? This one does not. It runs on 3 AAA batteries (not included) and nothing else. That is a real advantage if you want something usable in a car, at a grandparent's house or in a classroom with patchy wifi.

Is there a physical record of the program? Many robot toys let you press buttons but give you nothing to look back at. The 30 coding cards here are the difference between learning and guessing.

Can it grow with the child? An 83-piece set with 22 walls and 3 tunnels has far more possible layouts than a child will exhaust. The difficulty comes from the maze, not the robot, so it scales naturally.

Can one child use it alone? Some of the best hands-on learning toys collapse without a second player. This one works solo thanks to the activity cards, and gets better with two.

How much setup is involved? There is no assembly. Clicking the grids together takes a minute or two and children usually want to do it themselves.

Getting the most out of it in the first week

Start smaller than you think. A three-step route to the cheese feels almost too easy to an adult, and is about right for a first try with a five year old. Success first, difficulty later.

Use the activity guide rather than freestyling at the start. It introduces concepts in order, which saves you inventing a curriculum on a Tuesday evening. The 10 double-sided activity cards give you ready-made challenges when you run out of ideas.

Run the mouse on the slower speed early on. It gives children time to watch each movement and connect it back to the card they laid down.

Let them build the maze. It is tempting to set it up yourself for speed, but the building is where spatial thinking happens, and children defend a maze they designed far more enthusiastically than one handed to them.

Resist fixing it for them. When the mouse goes wrong, ask which card was the problem instead of pointing at it. The pause is uncomfortable for about ten seconds and then they find it.

Care and storage

Wipe the mouse, grids, walls and tunnels with a damp cloth when they get grubby, and dry them before putting them away. Nothing goes in water or a dishwasher, particularly the mouse with its battery compartment. Keep the coding cards flat so they do not curl at the corners.

Store the whole thing in a lidded box. The walls and the cheese wedge are the pieces most likely to wander off under a sofa, and a set missing walls is noticeably less fun. If the set is going away for a season, pull the AAA batteries out so a leak cannot damage the contacts.

The short version

This is a coding toy that behaves like a board game. A child builds a maze, writes a program with coloured cards, loads it into a small robot mouse and watches it run. When it fails, the mistake is visible and fixable, which is exactly the lesson worth teaching.

The set has 83 pieces, suits ages 5 to 15, needs no assembly and runs on 3 AAA batteries you supply yourself. It works for one child, works better for two, and holds up to classroom use. If you want to introduce programming without handing over another screen, this is a sensible place to start.

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Page summary

The Coding Robot Mouse Activity Set (Learning Resources, model LER2831) is an 83-piece screen-free coding toy for ages 5 to 15. It includes a programmable robot mouse named Colby that is 4 inches long, lights up, makes sounds and has two speeds, plus 16 maze grids that build a 20in x 20in board, 22 maze walls, 3 tunnels, 30 double-sided coding cards, 10 double-sided activity cards, a cheese wedge and an activity guide. Children build a maze, plan a route using the colour-matched cards, then press the matching buttons on the mouse. It teaches sequencing, critical thinking and problem solving without a screen. Plastic construction, multi-colour, no assembly required, 3 AAA batteries needed (not included). Package dimensions 30.5 x 40.6 x 10.2 cm, shipping weight 1.78 kg. No manufacturer warranty.